I understand.
But basic modeling tools such as Round have to stay as simple as possible.
And this 'OGL poly' is additional feature which should be separated as modifier for Round tool.
It is definitely not a basic parameter.
In LITE version we are working on Edit tools right now, and Round tool is there as a modifier attached to object, and on that modifier another modifier can be attached as a module of rounder and all this can be executed and stored as a single tool.
So you can customize your own Modify tools, with its custom modules.
And this 'OGL poly' should be there as a specific module.
It might look complicated but in practice it is way more intuitive. and easy to use.
Our basic goal it to keep basic modeling tools simple, and make additional customization by modules.
So for now you have to live with current version until Layout version will be released.
I understand.
But basic modeling tools such as Round have to stay as simple as possible.
And this 'OGL poly' is additional feature which should be separated as modifier for Round tool.
It is definitely not a basic parameter.
In LITE version we are working on Edit tools right now, and Round tool is there as a modifier attached to object, and on that modifier another modifier can be attached as a module of rounder and all this can be executed and stored as a single tool.
So you can customize your own Modify tools, with its custom modules.
And this 'OGL poly' should be there as a specific module.
It might look complicated but in practice it is way more intuitive. and easy to use.
Our basic goal it to keep basic modeling tools simple, and make additional customization by modules.
So for now you have to live with current version until Layout version will be released.
Viktor Veličko, WTools3D founder